Monday 24 May 2010

ik_fk_fail

For the arms...well dont get me started on how annoying this turned out to be, the reason why i didnt blog for so long on this was the sheer amount of problems i was having with my rig while working on the arm ik and fk joints, i think i spent about 2 weeks trying to get the arms working properly and i still think i have a few problems maybe. I originally got one arm working but it wasn't freezed properly and the pole vector wasnt in the exact right place i ended up with the problem below, this took a lot of trial and error to fix. I first tried lining it up and constraining the pole vector to the elbow but this didn't work at all. I then tried to point constrain the pole vector to the shoulder and to the wrist and then aim constrain it to the elbow so that it would be positioned equally but this only seemed to work for one arm and not the other. I ended up fixing it by using a rivet script to line the pole vector up into the right position. And i also used the comet snap tool to make sure everything was lined up this particulary became helpful with the manipulators. I went through more trial and error at this stage than i can remember but what i learnt from this is that you need to do everything in very much a specific order when rigging and remember to freeze things where appropriate and make sure the right constraints are used for the right joints and manipulators ect.

The playblast below shows the ik_fk blend working.



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