Tuesday, 9 December 2008

more life drawing again!

in the last few weeks i think my life drawing has improved significantly as i have been using a looser material which was advised and i have been using my fingers to get the shading good to give the character more weight and sence of shape. the only problem is i havent improved on drawing faces that much and hands as i have focused of getting the body right at the moment, but this is something i look to improve as i draw more life drawing and people in general

3d walk cycle two

this week we were asked to do a walk of our own from a recorded walk of ours and to put some character into it, i stupidly chose to do a sanman creep which had lots of off balance poses in mine and overexadurated poses which was fun to do but i found it difficult to get the timing right and to give the walk weight by stamping the front foot down hard was a difficult thing to do, i managed to put some weight into the front foot coming down and get the general timing and overlap ok and put in some hip twist and foot twist to try and show when he goes off balance but i prob would have needed to play with the timing some more. i also put in the head movement and arms and hands and finger movements which i think all worked really well together even though he looks like he has a creepy camp walk before anyone says it. shut up its to san man massive. all in all its animation ive been most happy with but i feel i could have done better but also i feel i could have screwed it up so i decided not to play with it anymore. anyways see below

3 walk cycle one

overall i think the walk cycle had the movement of a creep but the head tilt and movement in the sholders and waist were not enough so the walk ended up looking more robotic also there was very little movement in the hands but i will take this into concideration when next doing my walk to add more minor movements to give the character more life.

Saturday, 29 November 2008

3d walk

on the first 3d walk, the main problem is i was trying to do to many things all at once, and the legs ended up having an irregular walking pattern which didn't look to bad until she does a unanticipated jump into the pose which i couldn't understand why it didn't work as i brought her to a stop and then placed her in the pose in a later frame. you can see this in the video.

This week however we have been doing a 3d cycle walking on the spot which was a lot of fun and in many ways easier to do, i decided to make mine a sneak. it still isnt finished yet but i will get on it today.

Sunday, 23 November 2008

Tuesday, 18 November 2008

2d walking man video 2

here is video 2 i think all that needs doing to it is to switch the arms in frames 8 and 9 as they dont correspont to opposite arm to leg motion and also the body needs to go up more in frames 3 and 8 as this is were he is moving up and through to the next step. see video 2.

2d walking cycle

the 2d walking cycle was quite fun today for me i started off with a stick man one which worked ok but because he was so small you couldnt really see his leg and arm movement but on the whole yu see the general rythem of his walk quite well i think. see video 1. what i did though was to make another one but he was bigger and the movements of the body parts were more exadurated. see video 2.

Sunday, 9 November 2008

more life drawing

first life model

Life drawings since the start has grown on me i have found that it has helped me a lot with understanding the shape of the body and lines of action, i think i just need to work on my proportion and weighting.

life drawings

cecil the skeleton

jonnie striking a pose

pete the german saluting

Buddist peace symbol

Jess and sarah below making an arch

Friday, 7 November 2008

3d cube man jumping fixed

i decided to redo my cube jumping man and he turned out better than my first attempt and only took abt half n hr, was still a few problems on the jump looks like he is stretchin up to the mid point and being sucked down and there is to much going on with his arms which is a bit over the top, but over all i was happy with it.

Wednesday, 29 October 2008

squash and squeeze 3d

just kinda sorted out my squash and squeeze 3d, not sure what i done wrong at the end fiddled around with the strech in the small bounces to much. im going to try sort it out tomorrow have afiddle but i wanted to get it up online as i missed the hand in date by accident so here it is, apart from end i think the bounce has got some life in it, so im reasonably happy with it.
http://uk.youtube.com/watch?v=X5k-wFVV6Z0 check this out good simple stuff i wanna wanna wanna do it

3d cube man

my 3d cube mans squash anticipation is good but as he jumps he floats up to the mid point which i havent been able to correct in the first attempt but il prob correct it and upload a newer one onto moodle when i fixed the problem if i do before the hand in date. on the jump up the stretch is ok for the distance but could probably have tucked in more towards the highest point. both these problems might also be due to the fact i moved and keyframed my guy using the middle line that moves all of him which then left the line floating rather than going with his top and bottom half, i will note not to move him like this anymore. if anyone knows if this is whats prob causing the problem let me know.
on the fall the stretch is good and the squash is good and he has a nice lil wobble with a jingle of the arms and a striking pose they could however do with happening a little slower would make them look more in time with his jump.

one day i hope to achieve this lolwould be prity coolio bananas http://uk.youtube.com/watch?v=Mdk9BFKGOrk

mmm my burnt face sencing tingling


check it out simple characters crazy random adventures


For this weeks 2d animation i did 2 characters one big red and one small green. red hits green and the anticipation is good and the hit is good and the overlap is ok on red, could have probably done with a few more frames in there as his arms return to his sides. also the reaction of green when hit should have been for him to fall over judging from the power of the hit by red, and the quivering lines(dots) really should have just been lines representing extra waving arms all in one frame to give a blurr to make look like he waving his arms around trying to regain balance.

Tuesday, 21 October 2008


the anticipation and overlay look me a while to grasp but i think the anticipation and overlay and the squash at the start and end turned out good for this animation. the smoke and dust effect from the jump worked well i think to just i probably needed another frame either side of the middle highest point frame in the jump to slow the jump down a little. but i know this for next time that 3 frames will make a jump apear fast in a jump with that power in the anticipation and added those extra 2 will make the jump a bit slower. but that just notes for next time. see video below.

circle animation

my circle animation, some is missing for some reason sorry, my conclusion to the original drawing is that it didnt look right because there was to many variations in the face so it appeared to go to fast, it needed fewer variations in facial expression with more morhing from circle to face with more build up or anticipation rather than snap to each facial expression i now know this now that i have learnt and understood the principles of animation more each lesson. see video below

Wednesday, 15 October 2008


a small note abt maya, long as i can get the icon buttons down and know what each menu does using maya is fun and easy much easier than the solidworks design rubish i was using back at six form. cant wait to play with some lighting and sound. other than that maya is prity easy to learn long as i do everything methodically

principles help cont_

Question to andy or george, how come i cant upload 2 videos on one post? or does anyone else know?

the third principle was usful in giving the character more movement. from my video of my falling man yu can see there is not enough frames in the anticipation stage, i made the mistake of putting to many frames in the part just after he readys to jump and on the way down and also he doesnt squash very much. for future note i would need to give at least another 3-5 frames in the anticipation stage of the animation, probably take abt 2-3 frames out of the falling part and put about another 1-2 frames into the squash part at the end. But i understand whats required now principles wise and knowing what to do next time should help me with animating the characters better than this time see video below for my attempt at a falling man, also the top floor changes as i drew it different lengths on some drawings need to keep track of the background and landscape in my animation otherwise it will give image of landscape moving or changing. seevideo below falling man

principles help

week 3 day 2 waterboys log, now starting to grasp the idea that drawing detail isnt a key fact in animating a character or object, if the principles are followed the item in question will have a move fluid motion. with the stretch and squaze principle i found that is was the judging of voloume that was difficult as this need to be maintained, i think my bouncing ball was convincing until it squshed on the floor with to much volume giving the appearance that it suddenly got bigger. note to self that volume must be maintained. see video

Thursday, 9 October 2008

life drawing

was useful today getting back into drawing, need to work on my proportions a little n try get the whole figure in one drawing pose. great work pete the german and jonny for striking the poses. great models haha but seriously was helpful to get back into drawing the body good practice which was helpful.