Friday 22 October 2010

Modelling work so far...

The last to weeks for me have been quite productive, ive done a few low res models and some high res models for the main project, but not in too much detail as the extra detail will be put in later. The amount of detail that will be put in will depend on how close up the shots are.

Below are some shots of the Missile which Royzz designed and made some handsome orthographic views for me to get the base shape down which was really helpful, and cut my modelling time down a lot.
Once i got the base model down me and Simon went over the look of the Missile, and i started to add a few extra features like grenades and patches of metal on the rear of the missile to give it age this will all be highlighted more when textures are added later. I also added a cluster bomb on one side to make the bomb feel more make shift. See image below.


Below is a shot of the high res model once all the accesorys where added to enhance detail. There may still need to be some more detail in more areas later on if close ups are required.

I then went on to uv unwrap the missile, hunters gun and the crate which the missile comes in at the start of the scene. As we now decided to go through a process of uv unwrapping our models as we go to save time. Below is just the missile and the gun to show as examples of the uv unwrapping so far. We have been using roadkill which is free and easy to use and saves a lot of time uv unwrapping as it makes it easier to select seams for the textures.

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