Thursday, 28 May 2009

Drive by, fly bye

I was then asked to model the environment and animate the fly by shot were the planes go under the aa guns, i started with the landscape where i got to use a few different tools which took a little getting used to for me to make a valley that looked believable and wide enough for the planes to get through, but i got the rough shape in the end and sorted the planes out and animated to movement of the aa guns and the planes, as M.L had the textures for the trees and was better with lighting than me due to my incapability in that area (note i need to work on lighting and texturing) i let him put the same trees from his scene into mine and get the lighting looking good and texturing the sandbags and as M.L had the re-rig claude(our character) he put him in position also on the aa gun . i just modelled the aa guns and landscape and some sandbags around the guns and changed claudes apearance so he looked like a soldier just by tweeking M.Ls model and also animated the fly by so you could see the guns as they face each other and the repeating action of them also.



mechanics

while i was in the process of modelling the gas works, we decided to keep the style of the houses throughout the same and we decided to go with the style of matt.l's (M.L) houses, so i stopped the gas works for a while and modelled a car for M.Ls scene as we were working on getting all the aniamtion and modelling done scene by scene at this point. M.Ls scene that the car was needed for was with the bus being shot by the plane, so i mad a car to go in M.Ls scene which was quite fun to make despite a series of silly problems with edge loops and duplicating the 2 sides of the model. I chose to make the car the same way i modelled my fish in the ident project as its easy to correct things for both sides as a car should be symetrical from the middle so this made things easier. i put on a few details that probably wernt necessary but i still think i could have done a lot better, but as M.L said because the car will be so far away you wont notice it, but i wanted to give it a bit of character just with colour and shape but i think this will be one of the models i would quite like to make into something visual to use close up in a future scene possibly so when i get back to my computer i think i would like to improve on this model and also that of my AA gun model.





As i said the detail could have more work done to it but as yu can see from the bottom one you cant see much detail at all of what i have done as the car is so far away as the distance the camera is in this bottom shot is the distance the car will roughly be from the camera.



modelling ;)



back to modelling after the animatic and i went straight into roughing out the rest of st ives around where the gas works which was not to much difficulty and added some rough colours in to give a feel for the scene before i started texturing.

2d_personal_character

Even though i never got round to doing a 2d turnaround i did a few ideas for my personal character in rough, but i havent had the time to do it in colour as of yet, so my character is pritty self explanitory im a fishboy that surfs which is prity much what i am lol spend all my time by the sea or in it and have been called fishboy back at school many a times and on holiday when ive been surfing so i thought the idea was quite fitting. though the character is taken from a real factual species of fish called a mexican walking fish so that kinda let me play with the idea which i enjoyed.



pre pro

i did a few pre production shots of my own for the fly bys when we were first conceptualising to help out with forming our storyboard, see below.


Animatic.....



This was our animatic for which i had made the anti aircraft gun(aa gun) and the gas works, as we were having a little group organisation of who is doing what and what camera shots for the animatic, which resulted in matt.l doing more work than me for it, i would have been more than happy to do more but i didnt know what kind of shots we were looking for. But the animatic i guess was just a case of roughing out the work so i have no problem with matt.l doing that just made me feel like i wasnt putting any effort in dispite there only being a little work to do as its a short animation, so it all worked out in the end.

initial ideas_maya



this draft of fore street was just a rough idea of how to do the street shots on maya just popping up some planes and a polygon for the church tower, just to keep the initial concepts simple and as low poly as possible even though we didnt use this shot.

Then for the animatic i started work on rough model of the anti aircraft gun and the gas works just to help with the block through. i tried to get the aa gun as acurate as possible but we later found that rigging the character to it with so many polygons was difficult so i took away some of the handles and general polygons that you couldnt see. I enjoyed making the aa gun though and if i had some more time would like to give it some nice textures but as the shot is short and close up you wouldnt have time to see them. For the gas works i just blocked it out for the animatic with polygons for all the buildings as you wouldnt be getting hugely close up.